9/20/2023 0 Comments Uk driving test game![]() ![]() Move the Control Lever in the direction you wish to drive the vehicle. Margaret's Road, ease the Control Lever forward as far as it will go, then gently move it sideways until contact is made. ![]() To do this place the vehicle in the middle of St. It is first of all necessary to make magnetic contact with the vehicle. Obstacles are provided which can be placed along the route, and can be varied as desired for each game or test. This operates the magnet beneath the platform which controls the movement of the vehicle. Insert the Control Lever in the ball joint. The instructions are printed on the box lid. Cars and buses are shown in the illustration at the base of the board, which also shows a police officer calmly directing traffic while a motorcyclist and a gent in a Ford 100E Prefect patiently await their turn. Removing the lid reveals the route that has to be negotiated, while there are small plastic pieces that can be positioned somewhere on the board, all of which have to be avoided. The game board is built into the base of the box. All these games incorporate a magnet situated below the board which is under the control of the player(s), so moving the magnet moves the car, which has a metal base. The aim of the game is to negotiate the streets, while avoiding various obstacles, and functions in the same way as the Duncan Hamilton Oulton Park (produced by Bell Toys and Games, who was also responsible for Bell Cross Country Rally) and Merit's own GRAND PRIX racing car games do. Young Norman (perhaps) tackles Park Avenue using the remote control lever, while his sister Beryl (maybe) watches on, waiting for her turn at the controls. Two happy-go-lucky children are shown, transfixed with excitement. I've seen several different designs of artwork feature on the box, depending on when that version of Driving Test was produced, this though is the early version which looks to date to the mid-1950s. Board games such as Merit's "Remote Control Driving Test" would perhaps act as a reasonable stop-gap solution, at least for a few weeks until the novelty had worn off. While "grown ups" could, funds allowing, learn to drive and go on to own their own car (perhaps after having practiced on machines such as BSM's Prep Driver), the options for a child were limited. Merit's Driving Test magnetic board game.īeing a child can be pretty frustrating at times, especially if you're a car-mad youth desperate to get behind the wheel, and in the 1950s it was no different. This page: Hours of driving amusement for children in the 1950s. Remote Control Driving Test game by Merit toys. ![]()
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